Hi there!

I’m Thomas, an enthousiastic, creative and social designer with a strong need to visually express myself.

There is nothing better than a design process full of difficult challenges to overcome. Talking to the target audience directly is what motivates me to find solutions that fit them best.

This requires an open mind and a big heart.

Presenting my graduation project ‘The World of Colos’ (2016).

Skillset

Design:

  • User stories & acceptance criteria (Asana)
  • Wireframes + prototypes (pen, paper & whiteboard)
  • Digital prototypes (Figma, Adobe XD & Invision)
  • Conduct remote & in-person playtests

Production:

  • UI/UX design & 2D asset production (Figma, Adobe XD, Photoshop, Illustrator)
  • 2D animation & configuration work (After Effects, Animate, Unity)
  • 3D art & animation (Blender)
  • Video editing (Premiere, After Effects)
  • Website production (WordPress & Elementor)

Soft skills:

  • Self-reflective & critical
  • Autonomous
  • Highly communicative & teamplayer
  • Curious

Experience

Nov. 2023 - Now

JWB Creatieve Communicatie

Graphic & Motion Designer

Worked for a broad range of clients, for whom I: edited video, designed graphics & illustrations, built websites and created 2D & 3D animations.

  • Result: Successfully finished a wide range of creatieve projects.

Clients: e.g. BRITA, Deloitte, aMbooo, Onkenhout, Dalsem & Minexxt.

Dec. 2016 - Aug. 2022

Kucheza

UX/UI & Visual/Game Designer

Full-time: Creation of various game systems for the educational game ‘Farming Forward’, from user stories to implementation (asset production and QA). Created various art assets on a wide range of topics. Designed websites, documents, branding materials and motion graphics.
  • Result: Provided trainings + playtests with varied audiences across the world (e.g. Uganda, Nigeria, Zimbabwe, South Africa, The Netherlands, Greece and Myanmar).
Freelance: Added new content to Monkeybizniz’ ‘Kucheza Game’ and general design/art work.

Okt. 2019 - Feb. 2020

Sound Procurement

Freelance Graphic design & UX

Designed graphical elements (e.g. logo, infographic) & website layout.

  • Result: Laid groundwork for a new online auction platform & brand identity.

May 2017 - Apr. 2020

Bedrijvig in Bewustwording

Freelance Game designer & artist

Designed games to help people reflect & process in the workplace. Created art assets, paper prototypes and organized playtests.

  • Result: Laid groundwork for games to assist in consultations.

Jan. 2017 - Nov. 2018

One Future Play

Freelance UX/UI designer & artist

Created wireframes & prototypes for OFP’s web app. Created art assets + animations for the app (in various branding styles). Organized playtests + iterate on app design.

  • Result: Created content for varying clients (e.g. Gemeente Haarlemmermeer & Utrecht, ProRail, Rijkswaterstaat).

Okt. 2016 - Mrt. 2017

Kukua

Freelance UX/UI designer & artist

Created overall design/assets for an interactive prototype.

  • Result: Clickable prototype to provide farmers with relevant contextual information (e.g. weather, agronomical steps).

Aug. 2015 - Nov. 2016

Monkeybizniz

Visual designer

Formulated solutions on various projects. Visualized and animated game concepts.

  • Result: Helped visualize for various clients (e.g. Wilhelmina Kinderziekenhuis, Landelijke Studentenvakbond).

Education

Sept. 2012 - Jul. 2016

Hogeschool voor de Kunsten Utrecht (HKU)

Game art

Concentrations: Game art, game design, research & prototyping.

Sept. 2008 - Jun. 2012

Deltion College

Game artist

Concentrations: Game art, game design & multimedia.

Initiatives

Game jams

  • Global Game Jam (2013-2019)
  • Ludum Dare 42 (2018)
  • 1GAM (2018)

Conferences

  • Indigo (2018)
  • Control Conference (2013/2017)
  • Indievelopment (2015/2016)
  • Games in the City (2013)

Languages

  • Native Dutch speaker
  • Fluent in English

Interests

  • Audiobooks
  • Comic books
  • Podcasts
  • 2D/3D animation
  • Games
  • 3D printing
  • VR

Interested? Come say hi!

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